Metal Gear : Rising Reviews
Written By Pinoy Tekkie on Miyerkules, Pebrero 20, 2013 | 9:21 PM
Metal Gear: Rising takes about 5hrs 30mins to finish according to HowLongToBeat <click here for link>
In the review of Kotaku, it took them around 10 hours
Here are the reviews:
IGN score: 8.5 out of 10 <click here for link>
+ Fast, stylish, and technical swordplay
+ Outstanding, energetic music
+ Upgrades and unlocks incentivize replays
+ Blade Mode is smarter than expected
– Unreliable camera and regular gameplay interruptions
Game Spot score: 8.5 our of 10 <click here for link>
The fast-paced combat excites your reflexes
Depth and accessibility coexist in harmony
Decimating environments is a guilty pleasure that never gets old
Raiden's intriguing personal story justifies his return to the spotlight.
Occasional camera issues can be distracting
Most environmental palettes lack variety
The predictably political plot fails to excite.
Kotaku verdict: You should play the game <click here for link>
Two Things I Loved
The tight symbiosis between precision cutting and continued survival—harvesting enemy anatomy as a way to instantly refresh health—kept combat from feeling repetitive.
I kept playing just to see how crazy the next big set piece would be.
Two Things I Hated
As Raiden, Quinton Flynn's voiceover work is all over the place—faux-gravelly as a tough guy, annoyingly whiny in the moments where he's supposed to be more relatable.
The last big battle trots out so many bad boss fight cliches that you'll feel like you're the butt of a giant joke.
Joystiq score: 4 out of 5 <click here for link>
The metronome of action, bouncing between hurried assault and the deliberate cutting of Zandatsu, is mesmerizing enough to sustain an entire game. The effort overall, however, including the pacing, acting, camera and level of polish, feels out of step with the rest of Platinum's output, not only within Revengeance itself but in the developer's other works like Vanquish and Bayonetta.
Still, the crux of combat holds Metal Gear Rising: Revengeance together despite its structural problems. The game's priorities are right, and cutting through cruft and seizing the core of the experience is a better result than the opposite end of the spectrum – a cluttered game that buries its heart in busywork. That's right, Fruit Ninja knows what's up.